VisCap.ai
Designing the product ecosystem behind UGC production
Shipped SaaS product · Sep 2023 — Dec 2025
- Role
- Product Designer
- Team
- 5 engineers
- Users
- VisCap Media’s production teamand selected external clients
Overview
VisCap Media was both the product team and the primary user.
Over more than two years, I owned the end-to-end design of a connected ecosystem for producing UGC advertising — from ideas, casting, and reusable media to configurable workflows, performance tracking, Education, and desktop media tools.

01
From a live operation to a product ecosystem
The production process already worked, but it lived across documents, spreadsheets, cloud storage, and browser tools.
I translated that operation into a connected product model centred around Storyboards. Actors, reusable media, production stages, testing variants, and final Deliverables all became parts of the same system rather than separate tools.

- IdeationStoryboards
- Actor HubStoryboards
- Media LibraryStoryboards
- Production WorkflowStoryboards
- Desktop ApplicationStoryboards
- StoryboardsDeliverables
- DeliverablesPerformance Hub
- EducationProduct ecosystemconnected product branch
- Storyboards
- Media Library
- Actor Hub
- Production Workflow
- Ideation
- Performance Hub
- Education
- Desktop Application
02
The production core
Storyboards became the central production object.
I redesigned them around versioning, A/B testing, reusable media Elements, and rules governing what happened when source content changed.
The underlying media model connected Clips, reusable Elements, Storyboards, and finished Deliverables.
A configurable workflow then allowed teams to build custom Stages and Statuses tied to application areas and system behaviour — not just use them as labels.
- Clips
- Elements
- Storyboards
- Deliverables
03
Education as a product of its own
Education served both VisCap Media’s internal team and external paying customers.
I designed the learner-facing experience alongside a dedicated content-management system for creating, versioning, reviewing, and publishing theory materials.
The same system included a builder for theory tests, connecting learning content, assessment, review, and content maintenance inside one product architecture.
- Learning experience
- Content management
- Versioning
- Review workflows
- Theory-test builder
04
Designing through technical constraints
Large production files exposed browser limitations, so I designed a Windows Electron application for Digital Imaging Technicians and actors.
It allowed users to upload, download, and manage large media files directly inside Storyboards instead of relying on a disconnected file-transfer utility.
Later, during the product’s move to Ant Design, I led a system-wide interface redesign across navigation, layouts, interaction patterns, states, and visual hierarchy.
I worked directly with five engineers and owned the product design from underlying logic and edge cases through responsive behaviour and implementation handoff.
05
What shipped
The completed ecosystem connected:
- modular Storyboards and reusable media;
- casting and configurable production workflows;
- ideation and operational performance;
- a commercial Education product;
- large-file workflows across web and desktop.
The production platform was used primarily by VisCap Media’s own team, with limited external-client use. Education supported both internal learning and external customers.
The visible interface was the final layer.Most of the design work happened in the structure underneath.